![[MSXdev11] - Let's Play The New Image's Alter Ego (2012) - Perfect Playthrough - YouTube](https://i.ytimg.com/vi/U50pHNjyyh4/hqdefault.jpg)
Let's Play Alter Ego, a 48K MSX ROM submitted by GuyveR800 and BiFi of The New Image (TNI) to the MSXdev11 programming contest, which won the second place. The game is available from http://msxdev.msxblue.com/?page_id=5 MSXdev is a great initiative that originally had the goal to "celebrate the twentieth anniversary of the creation of the MSX standard". At the time MSX2 was dominant in the scene, as most games that were still being developed, focused on MSX2. The MSXdev competitions eventually ended up being so successful for the MSX(1) popularity, that nowadays the majority of games for our beloved homecomputer system seem to be for MSX instead of MSX2. In 2011 the ninth edition of MSXdev was held. This edition was judged by Benoît "mars2000" Delvaux, Sjoerd "BodyHammeR" Lammertsma and Sir Garbagetruck. The winner of this edition could win a total of €410. MSXdev'11 yielded 9 games: Zombie Incident, Alter Ego, M-Tanks, JumpinG (The Tutorial Game), Mecha Eight, ExChess, Kill Mice, Robots and Zone TNT I'm planning to be playing through all of the MSXdev games during a non-narrated Let's (Quickly) Play MSXdev Games series. After Daniel Vik's Yahtzee, Dioniso's Penguin Race, and CEZ GS's Teki Paki, Guzuta Raster Leisure's Sink King's, HL-Soft's Chocobo Racing, Kralizec's Tetris games, and Dioniso's Gniffel, and Karoshi Corporation's Picture Puzzle, I've picked up a more recent MSXdev game this time, Alter Ego! The game is based on the original ZX Spectrum game by Denis Grachev: http://www.retrosouls.net/?p=459 and had a NES conversion by "Shiru" with music by Richard "Kulor" Armijo. Responsible for the MSX version are TNI members GuyveR800 and BiFi (https://www.youtube.com/user/bifimsx) In this game you have to collect 'pixels'; floating blue and purple rectangles that dance in the air, taunting you to get them even though they seem to be in impossible to reach places. You travel through the levels with your alter ego, a transparent blue mirror image of yourself that can't be hurt by enemies, but can't pick up interact with the surroundings either. The only pixels your alter ego can pick up, are the blue ones. Depending on the level you can have a limited amount of 'swaps', allowing you to swap places with your alter ego. You can use this to avoid enemies, but most of all, use it to reach places you normally wouldn't be able to get to. Once you have collected all of the pixels in the level, you'll be teleported to the next level, and gain a life. Lives are needed yes, because while trying to figure out the puzzles, chances are you'll die a couple of times by the jaws of horrible skulls, or just from falling into oblivion because your mind hadn't adjusted yet to being swapped... I first saw the game at the MSX fair in Nijmegen, 2012 and played one or two levels and quite liked it, which is why I picked up this game to get a bit back in the Let's Play MSXdev Games series. For this Tool Assisted "Perfect Play" I've used the reverse functionality of the openMSX emulator so you don't get to see my mistakes, but just one of the possible solutions to get through all the levels. As usual, this recording was made using the cross-platform open source MSX emulator openMSX. For more information, see the official openMSX project page at http://openmsx.sourceforge.net/ This recording was made with 0.8.2 Development Build 12656 on Mac OS X, available from http://openmsx.fixato.net, home of the unofficial development builds of openMSX for Mac OS X and Windows x86 & x64. I used the Toshiba HX-10 configuration for this recording, as a simple MSX1 is the minimum needed to run this game.
[MSXdev11] - Let's Play The New Image's Alter Ego (2012) - Perfect Playthrough - YouTube |
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